I’m not being rude!

Posted 16/10/2009 by Psyche
Categories: Blogging, Off-topic

Just a very quick note to let you guys know that I am reading your blog entries and, believe it or not, commenting.  For some reason some people don’t receive my comments.  I’m guessing I’ve blocked a cookie somewhere and the comments just aren’t being saved.

I’ll fix it!


Nochsana’s Training Camp

Posted 16/10/2009 by Psyche
Categories: Abyss, Gladiator, Melee, Thoughts

First of all, sorry for the lack of activity here, I’m not dead!  Was visiting family til the weekend and then my net decided to die, staying up for only three minutes at a time.  Either way, it’s back up, and in that time I’ve managed to do NTC for the first time, and two more times after that, so here are some thoughts.

First of all, our first party was really great!  We handled the agro really well, and the two guys from Shinigami were great.  I definitely recommend partying with Shinigami members on Spatalos, from my experience so far.  I had read this guide before going in and we cleared it in around the same time as it dictates.  It’s quite an easy instance for those who haven’t tried it, but the drops vary.  The first time we went in, the only decent drop was the blue from the Guardian, and luckily someone in the party could use it!

Second time practically nothing dropped, and the Guardian didn’t put out at all.  The third time we went in the Guardian still didn’t drop, but a couple of decent greens did and I even got some Pauldrons out of it.  I heard that you have to have killed all other mobs in the instance for the Guardian to drop a blue, anyone know if this is true?

Anyway, I definitely recommend this for some great leveling.  Typical party set-up works, but a high-damage party set-up did us really well, and I’ve seen parties do it with only four members.  It’s not too tough to stay standing, just remember to keep an eye out for patrols.

A few things to remember for NTC:

  • You can start at 25 and do it up until you turn 29.
  • I recommend taking the right path when you enter, as do many people it seems.  There is a patrol that comes round from the left composed mostly of regular mobs, but with an elite in there.
  • If you go right on entering, there’s a safe spot by the exit portal where you can sit if anyone goes AFK or people aren’t in the instance yet.

Sadly I don’t know enough to write a coherent guide yet, but that’ll come with time I’m sure!  I’m now 28, and find the XP from NTC definitely helping.  Each elite is worth 15-20k XP, and the bosses are from 35k-60k, depending on level and party members.

Dancing and showing off new armour!

Dancing and showing off new armour!

Either way, I’m now kitted out in some pretty nice Sura’s Plate and have been getting pretty damn lucky with drops lately.  I’ve taken a bit of a break from leveling Psyche to level my alt, a Chanter.  She seems to get luckier with drops than I ever have on Psyche!

Also, just a note, Clan Darkwolf are looking for new members, so if anyone is interested let me know!  We’re just a casual legion out to have some fun but we do some PvE and PvP parties, and most of the members are really friendly and helpful.  Sorry for the crappy content post, I hope to get some more interesting stuff up soon!

Kill Claiming

Posted 07/10/2009 by Psyche
Categories: Melee, Thoughts

I’m away from home, visiting family for a few days, and am inevitably missing the game.  Absence makes the heart grow fonder!  Though that said, I wanted to do an update regarding the current state of kill claiming.

As I’m sure many of you know, Aion does not go with the first-come-first-served method that has been used frequently in other MMOs.  For example, in FFXI, it is impossible for someone outside of a party who have claimed the mob to actually attack that claimed mob.

I understand the theory behind the way claiming works in Aion, but honestly I don’t think that basing it on damage is entirely fair.  I can deal with not getting kills here and there because someone else happened to attack the mob as I was.  Mistakes happen, and I usually try to be the one backing off and leaving the mob to the other player.

That said, in the last few days of play I have been questing in the Salintus Desert and a lot of the quests involve killing mobs and getting drops, as to be expected.  It’s extremely frustrating to have the mob down to 75% or less health and have a higher level ranged class come in and do 50% in one hit, thus claiming the mob as their own, even if I have already been smacking away at it.  I have even lost quest mobs on a long respawn in dangerous zones because of this, where a player will arrive halfway through the fight and claim the mob off me, then smile in chat and run off.

Honestly, changing it to whoever hits the mob first gets the claim wouldn’t prevent kill-stealing and griefing; that’s always going to exist.  This is the internet after all!  But would this alternate method of kill-claiming help the situation?  Many players are against it, but I personally wouldn’t be disappointed to use the old tried and tested method, or even experiment with a few new ones.

Back on Friday for more playing and hopefully a more personal update!

Abyss – First Thoughts

Posted 05/10/2009 by Psyche
Categories: Abyss, Gladiator, PvP

Last night I reached level 25 for the first time, which of course meant the Abyss.  A daunting but very exciting prospect!  I gathered together with Trystan and Delacroix, and we started doing the quests.  While killing the Klaw Scouters (note: to those of you who haven’t done the quest yet, Klaw Lookers are not the correct mob to kill for the quest) we got sidetracked and did a few quests killing the Veteran Klaw <insert here>.  We killed a few Sentinels and Patrollers, eventually moving on to kill the Fighters for the Siel’s Tears quests.  Sure we got sidetracked, and brought along another party-member (another Glad, so a three Glad, one Temp party for elites and it worked rather well) who kept accidentally following the wrong party, but we had a good time.

After we did inevitably die a few times, and Delacroix and our other party-member fell into the lava pit of doom, we decided to call it a night.  Finished the flight test despite the lag in Morheim, and were finally ready to jump into the Abyss!  All three of us were excited needless to say.

First opinions are overall positive.  It’s a nice feeling to have so many places that danger can strike from.  Ironically, I kind of felt that way in Morheim anyway, as I had a bit of a negative opinion of the Asmodian attitude towards PvP.  It seems that people need someone to take control of the situation, as several times one person was all it took to stand at the front and shout, “Where the hell are you going?  Stop standing around and get in there!” And suddenly we were all charging in and bashing heads together.  I thought that the Abyss would be similar, but it seems the attitude has definitely improved.

I’ve been more careful about picking my targets and knowing when to back down, and the three of us got a few good kills, both in our party and solo.  We also got a few good mini-battles which was great fun.  Of course, something had to leave a sour taste in my mouth, and I found that after all those nice battles and even the deaths where I fell to higher levels or genuinely better-skilled PvPers on the Elyos side, some of our Asmodians were running away from fights that they could easily have won.  There were three or four Rank 6 Elyos Soldiers versus myself, Delacroix, Trystan and at least five other Rank 6 and 7 Asmodian Soldiers, and everyone except the three of us idiots ran away.  I’ll be sure to not rely too heavily on other players in the future when my own life is at stake.

That said, I still am thrilled to be in the Abyss and am looking forward to seeing my first fortress siege.  I would like to take this moment to say congratulations and thanks to the Xeo FreneZy guys who worked hard on the fortresses yesterday.  I think before that a lot of the Asmo side were a little antsy at our lack of success in the Abyss, and I’m glad to see that something has been done about it.


Posted 03/10/2009 by Psyche
Categories: Armoursmithing, Crafting, Gladiator

I figured an introduction post was the best way to start, so hail Daevas!  Welcome to Winged Rage, one of my many gaming (and personal) blogs, dedicated to my character Psyche, an Asmodian Gladiator.  Currently, at time of writing, I’m about to hit level 25.  Winged Rage, as I’m sure many of you Glads at least know, is a pretty-sounding passive Glad skill at level 25, and I thought it suited the blogging effort.

Puckering up and showing off~

Puckering up and showing off~

Psyche currently lives in Morheim and spends most of her time questing and trying to run her legion Clan Darkwolf, named after an old clan I played for (a little casually) ‘back in the day’.  Occasionally she takes time out of her busy schedule to slaughter Elyos that pop through rifts into Morheim, or more frequently get swarmed by several higher levels and run for her life!

In true warrior-style, she crafts armour for a living, but sometimes takes time out to cook food for her friends.  Her partner in crime, Trystan, crafts weapons, while their good friend Delacroix brews potions and makes magical things.  Gathering is her personal pet peeve, but when it comes down to it nothing beats a night out in the cold snow fields of Morheim mining some Titanium while your friends gather from veggies nearby.

I will occasionally mention my alts on here.  Currently I have Alinys, a Priest soon-to-be Cleric, and Voluptuous, a soon-to-be Assassin.  Neither have quite reached Ascension yet.

I’m looking to get on Blogrolls, so link me to your Aion blog if you see this!  Azphelumbra, friends!